During the first sprint you should finish the basic requirements of your project. The users should be able to give you feedback on how your project works and looks even if everything is not working 100%
You will need to show evidence of your process. You can do this a variety of ways:
A overview each week
After completing a task in your project management
Key moments
Use bullet points, screen captures, gifs, images, written info to show this evidence.
*** We do not need every single detail - just key points and a quick summary. ***
Get into Trello (or whatever planning tool you are using) and break this sprint down to easy manageable tasks. You have created a final design so think about what you now need to make on the software so that your outcome can become functional.
At the end of 4 weeks you should have something that can be trialled with end users and gives the basic idea of what your outcome is. Think about what the minimum features are and prioritise based on their importance and impact.
Below are some examples to help you get started.
Initial 2D/3D concept or prototype
Measurable digital sketch or model
Rough form and function understood
Basic materials and constraints chosen
Sketch design digitally (or in CAD)
Define key dimensions and measurements
Choose intended materials/processes
Test prototype scale or fit (paper, cardboard, simple print)
Save/export in manufacture-friendly format (e.g. DXF, STL)
Key dimensions and fit
Structural stability
Manufacturing constraints (cut lines, thickness, etc.)
Design opens in CAD/CAM software
All dimensions are clear and accurate
Model/prototype can be manufactured or cut
No overlapping paths or duplicate lines
Chosen materials/tools are compatible
Focus on creating all the elements / parts / components that will get your outcome up and functioning. You might have placeholder graphics at this point.
During development you need to also test:
Perform testing to ensure individual components work as expected.
Conduct integration testing to check how different components work together.
While you are developing think about:
People – the end users and also who you will use to trial and the end of this sprint
Objects – static and interactive, including other objects the people and/or prototype interact/s with
Location – where this will be used, the places and environments
Interactions – are these digital or physical, between people, objects and the location
This is very important. It allows you to see whether your idea is meeting its purpose and end user requirements.
Examples of Trialling Questions
(in a Electronics/Mechatronics context), linked to relevant implications
Does the project follow basic safety rules and respect design ownership?
Is the device physically easy to handle, plug in, and turn on?
Does the circuit or mechanism actually work without crashing or overheating?
Is it clear how to use it? (Are the buttons, ports, and lights easy to understand?)
Is the construction tidy? (Are wires organized, connections tight, and components secure?)
Does the device actually solve the problem it was built to solve?
From the feedback I have received I will develop...
Now moving onto the next sprint